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Sensor'D

Physical arcade racing controller built with Arduino and Bluetooth, paired with a custom Android game. Won first place at my university's IoT competition.

GameDev IoT Android
An Arduino-based physical arcade controller paired with a mobile game

A retro arcade racing game for Android paired with a physical controller I built on Arduino. Rotary switch for steering, tactile buttons for boost and brake, and Bluetooth via HC-05 for wireless communication.

The game ran at 60 FPS using the Canvas API with low-latency Bitmap rendering. Firebase Realtime Database powered a live leaderboard. On the hardware side, I wrote debounce logic and serial parsers to keep the physical inputs responsive.

The best part was watching people physically crank the dial and mash buttons to control a digital car. Won first place at my university’s IoT competition.

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